Sokoban Web Page 1
History of Sokoban
Sokoban Rules
Sokoban’s Impossible Moves
Blocked Moves
Trapped Moves
Sokoban Map – XSB & RLE (run-length-encoding) & SMS format’s Summary
Format XSB and LURD for SMS
SokoConverter (XSB-RLE) – Java Program by Juan Uriarte – Online
Logic for maps XSB-RLE in multiple lines – Yahoo group messages
Sokoban Map – .Sok format’s Summary
Sokoban Web Page 2
Sokoban Links
Wikipedia – Sokoban Wiki – Wapedia Encyclopedia – DBpedia – Statemaster Encyclopedia – Sokoban Community
Wikipedia – with lots of languages
Sokoban Wiki
DBpedia
Let’s Logic – The Online Sokoban Community
Sokoban Groups
Sokoban Yahoo Group
Sokoban France (Les Fanatiques de Sokoban) – Yahoo Group
Sokoban Factory – Yahoo Group
Sukokanaba – Yahoo Group
Turma_da_vila_re – Yahoo Group
Zalak_lab – Yahoo Group
Puzzles – Yahoo Group – Some Other Games with Sokoban
Abandonware Lovers – Yahoo Group – Some Other Games with Sokoban
EIAUS_int – Yahoo Group – Some Other Games with Sokoban
Yahoo Sokoban Group Messages
Yahoo Sokoban Group Mail
Sokoban Google Group
BoxSearch – Google Group
Sokobot – Google Group
Racional Sokoban – Google Group
Sokoban Guest Books
Aymeric du Peloux – Guest Book
Bjorn Källmark – Guest Book
Evgeny Grigoriev – Guest Book
Ghislain Martin (Sokoban Factory – Sokostation) – Guest Map & Book – 2 At Map : Live place, Name, Message, Add link, choose smiley 🙂
Sokoban.com – Guest Book
Svb Sokoban – Guest Book
Sokoban Forums
Sokoban.com – Forum
Chinese Bbs Mf8 – Blog – With Backup Forum – SuperSoko fans also here now…
SVB Sokoban – Forum
Mailgate – Forum
Chinese Active Club – Forum
Sokoban Blogs
Sokoban Factory – Blog
Wikio – Blog
Chinese Blog 163 – Blog
Chinese Baidu – Blog
Chinese Tieba Baidu – Blog
Sokoban Level Author Vote
Evgeny Grigoriev’s Vote Web Page for “Best Authors” and/or “Best Level Set” for Sokoban
Sokoban Chat Room
SuperSoko – Chat Room
Sokoban Screen Gamer-Saver NedTrain
Sokoban Contest
Chinese MF8 Sokoban Competition Active
In Turkey one Contest in 2003 from a very big bank’s – IS BANKASI – web page And the winner web pages for 1. week, 2. week, 3. week.
François Marques’s Sokoban Online – Challenge of the month English
SokobanTurk’s main page, they will prepare contest (I can translate “Yarisma” to “contest”) now contest not active
Contest level by Hiroshi Yamamoto (Japan) from by Masato Hiramatsu & Mic (Germany & games4brains.de author)’s email publishs
Soko Hunter Monthly Contest
Javascript Sokoban game script’s one level and the blog (not a full contest!)
SedSokoban’s 21/03/2002 Contest
Re: [QUIZ] Sokoban (#5) — Games in Ruby – Ludum Dare 48 hour game development contest.
Sokoban Games (A to Z)
Sokoban Online Playable Web Pages (A to Z)
iGoogle Gadgets – You can add Sokoban to your Google homepage (with iGoogle) (A to Z)
Facebook Applications – You can add Sokoban to your Facebook webpage (A to Z)
Other Online Sokoban Links (A to Z)
Sokoban at MS-Excel (A to Z)
Famous People’s Sokoban Web Pages (A to Z)
More Sokoban Links (A to Z)
Sokoban Web Page 3
Sokoban Programs For Other Computers & Systems (A to Z)
Acorn
Alice Computers
Amiga
Amstrad CPC 6128
Atari 400 & 800 XL
Atari 2600
Atari 8Bit (Atari XL)
Atari ST
BeOS
Casio CFX9850 to FCX9950
Casio CFX9850G y compatibles
Casio CFX9860GC compatibles
Cassiopeia BE-300 Pocket Manager
Commodore VIC-20
Debian
Enterprise 64/128
Epoch Game Pocket Computer (=Pokekon)
Franklin Ebookman
Game Boy
Game Gear
GNU/Linux (X Window System)
GP2X
Hango PJB100 Personal JukeBox
HP-48SX
HP-49G, HP-48, HP-38G
HP-49, HP-50
Java
Jupiter Ace Forth Computer
Kodak DC290 Camera
Linux
Macintosh
Microcolor Computers
MS Dos
MSX MSX
MSX MSX2
NEC
NetBSD
NET framework – Microsoft
Nintendo
Nintendo Wii
OpenBSD
Osaris
OS/2
Palm Pilot
PDA
Play Station
Pocket PC (Windows Mobile)
Rockbox
Schneider CPC 6128
SDL
SED
Sega
Sega Game Gear
SFC
SNES
Spectrum HoloByte (Sinclair ZX-Spectrum HoloByte)
SQL Server
Squeak
Thomson Computers
TI-82
TI-83 Requiere SOS y ZLib.
TI-86
TI-89
Unix
Vectrex
VG5000 – A very old French Computer
Z 88
Others & Sokoban for Minigame (It like Tamagocchi keychain)
Sokoban For Satalite Systems (A to Z)
Sokoban For Mobile Phones (A to Z)
Sokoban Web Page 4
Sokoban Levels
Contain Many Levels (A to Z)
Periodicaly Changing Levels (A to Z)
Level Authors (A to Z) – For now more than 100 authors in list
How to make a computer generated level
Sokoban Level Scores
Solution File Descriptions (After Solving One/Lot Level)
“Start With End Position” Levels – Not A Sokoban Variant Game Only A New Style (New Option Introduce)
Sokoban Levels At Emails (A General Hint For Pass Email Bugs)
Sokoban Levels Research For Diffirent Cultures
Extra Sokoban Web Page – My Levels & Sharpen Levels
IMPORTANT NOTE ABOUT MY SOKOBAN WEB PAGE(S) COPIES AT WEB
My all Sokoban & Variants Levels (Total = 381 + 38 Sharpens = 419)
Sokoban 270 Levels
SokoMind Plus 38 Levels
Hexoban 49 Levels
Hexoban Plus 1 Levels
Multiban
Multiban Sokoban 5 Levels
Multiban Hexoban 4 Levels
Multiban Plus 1 Levels
“Start With End Position” Levels
Start With End Position Sokoban 12 Levels
Start With End Position Hexoban 1 Levels
Sharpen 38 Levels by 6 Authors
Level Scores – for Minimum Moves & for Minimum Pushes
My Sokoban Levels in MS Excel – Excel_1 , Excel_2 , Excel_3 , Excel_4
Play my Sokoban Levels now – Java Program by Riza Nugroho – Online
My Sokoban Skins
My Special Imports for Sokoban & Variants
My first Sokoban & Hexoban Levels’ Autocad files – R12.dxf , R2000.dwg , R2004.dwg
Sokoban Web Page 5
Sokoban Web References – Educational & Progressive Look (A to Z)
100 Printable Puzzles and Solutions 1
A Survey of NP-Complete Puzzles Graham Kendall Andrew Parkes Kristian Spoerer – Nottingham, UK
A “very old” Flash Sokoban prototype November 13, 2007 by Emanuele Feronato
Alien Sokoban Silverlight Project with codes, fully explains.
Automatic Generation of “Sokoban” Problems Yoshio Murase & Hitoshi Matsubara & Yuzuru Hiraga – Japan IPSJ JOURNAL Contents Vol.39 No.03
Automatic Making of Sokoban Problems – by Yoshio Murase & Hitoshi Matsubara & Yuzuru Hiraga – 1996
Chapter 9 PSPACE: A Class of Problems Beyond NP – by Jon Kleinberg & Eva Tardos – 2005
Computational Complexity of Games and Puzzles Combinatorial Games, David Eppstein, ICS, UC Irvine
Distributed Analysis with µCRL: A Compendium of Case Studies
Domain- Dependent Single-Agent Search Enhancements – Junghanns & Schäffer, 1999 (with 2 link)
Domain-Independent Construction of Pattern Database Heuristics for Cost-Optimal Planning
Enigma Manual for version 1.00 Copyright c 2003, 2004, 2005, 2006 Daniel Heck
Exercises and problems in Informatics December 2004
Experimenting with YASG and YASS. One way to do it. – How to make a computer generated level – by Sven Egevad
Extending PDDL for Hierarchical Planning and Topological Abstraction – Adi Botea & Martin MĂĽller & Jonathan Schaeffer – University of Alberta
Evolving a compact, concept-based Sokoban solver – Master thesis – Tom Schaul, April 18, 2005 (pdf file with 53 pages)
Finding Optimal Solutions to Sokoban & Atomix
From Laboratory to Warehouse: Security Robots Meet the Real World – by H. R. Everett, Douglas W. Gage (1999)
GP-Rush: Using Genetic Programming to Evolve Solvers for the Rush Hour Puzzle – Ben-Gurion University, Beer-Sheva 84105, Israel
Hierarchical Planning and Learning for Automatic Solving of Sokoban Problems – by Jean-Noel Demaret, Francois Van Lishout and Pascal Gribomont
HIROIMONO is NP-complete BRICS Basic Research in Computer Science – Daniel Andersson University of Aarhus BRICS Report Series January 2007
How Good is Almost Perfect? – Malte Helmert and Gabriele Roger – Albert-Ludwigs-Universit¨at Freiburg, Germany.
How to build a good Sokoban level? – Games 4 Brains – Mic © 2005
How to Solve Sokoban : Alternate Methods – by Jukka Lahtinen – HTML Conversion by Kate Nepveu. Updated September 5, 2002.
How to solve Sokoban levels in 3.3.1? – McDermontt
ICGA Journal Vol. 25, No. 4 – December 2002
Macro Operations
MGPT Problem 22 – Sokoban with Code – Author : Ashwani Pachauri
Nikita Danilov’s Blog
On the complexity of Sokoban – Stephen Sabey (Unpublished 1996)
Planning with Pattern Databases by Stefan Edelkamp Institut fur Informatik Albert-Ludwigs-Universitat D-79110 Freiburg – October 19, 2000
Problem A. Optimal bribing Goryinyich Challenge X (internet version) http://acm.sgu.ru/, October 23, 2009
Problemdomänen Lloyd’s Puzzle und Sokoban R. Hofstetter, M. Zesiger – FH Bern – 07.01.03 (a German language pdf file with 46 pages)
Project 1: Classical Planning Robot Intelligence: Planning 8803 – Mike Stilman 8/31/2009 (pdf file with 4 pages)
Pushing Blocks Erik Demaine’s Combinatorial Games
Pushing Blocks is NP-Complete for Noncrossing Solution Paths – by Demaine, Hoffmann (2001)
Pushing the Limits: New Developments in Single-Agent Search – Andreas Junghanns & Jonathan Schaeffer – University of Alberta (1999)
Ruby Quiz & Quiz Solutions
Scalable, Parallel Best-First Search for Optimal Sequential Planning by Akihiro Kishimoto, Alex Fukunaga, Adi Botea.
Semantic based classification of search enhancements by Hussain, S.J. Zaidi, F.A. – Dept. of Comput. Sci. Mohammad AIi Jinnah Univ. Pakistan
Single-Agent Search in the Presence of Deadlocks – Junghanns & Schäffer
Soko Learn – Stefan Edelkamp – Universität Freiburg, 20-04-1997
Sokoban and other motion planning problems (extended abstract) Dorit Dor, Uri Zwick, Tel Aviv University, 28 Juni 1995
Sokoban: Evaluating standard single-agent search techniques in the presence of deadlock – Andreas Junghanns and Jonathan Schaeffer 1998
Sokoban Evolution – Lee Haywood
Sokoban for Macintosh – Scott Lindhurst
Sokoban Oyunu AraĂľtĂ˝rma Raporu, OrtadoĂ°u Teknik Ăśniversitesi, Yapay Zeka Grubu, 2002 – Sokoban Game Research Report, METU, 2002
Sokoban: improving the search with relevance cuts – Andreas Junghanns and Jonathan Schaeffer, University of Alberta, Canada T6G 2H1
Sokoban is PSPACE – Joseph Culberson
Sokoban is PSPACE-complate Draft Technical Report (node1 – node2 – node3 – node4) – Joseph Culberson – Universty of Alberta, 1999
Sokoban: Reversed Solving – Frank Takes – Leiden Institute of Advanced Computer Science (LIACS), Leiden University June 20, 2008
Sokoban solutions – Vintermann & Harald Korneliussen’s weblog. September 14, 2005
Sokoban Solver for AI course – AI sokoban solver
Sokoban trace data format
SokoMind Freeware Logic Puzzles – Phil Shapiro
Solver Programs Descriptions – Faris Serdar TASEL
The Educational Value of Sokoban Puzzles – Phil Shapiro. November, 1995
The First Answer Set Programing System Competition
The KSokoban Handbook – The link is not active now
The Lemmings Puzzle: Computational Complexity of an Approach and Identification of Difficult Instances by Kristian Spoerer, BSc, 2007
The Nondeterministic Constraint Logic Model Of Computation, ACM Computing Research Repository. R. A. Hearn and E. D. Demaine
The Two Styles Of Sokoban or “The Potential Of Small Puzzles To Fool People” – Games 4 Brains – by David Holland
Tutorial 2: A* and Genetic Algorithms by Derek Hao Hu – Sep 21, 2007
Upwards: The Role of Analysis in Cost-Optimal SAS+ Planning – Andrew Coles and Amanda Smith, University of Strathclyde, Glasgow, G1 1XH, UK
Using Abstraction for Planning in Sokoban Adi Botea, Martin MĂĽllerand Jonathan Schaeffer (pdf file with 16 pages)
Using Component Abstraction for Automatic Generation of MacroXSokoban
Using Problem Reduction and Introspective-based Search for Sokoban – by T. PannĂ©rec (France) – Online paper prize is $20.00
Using Regression Match Graphs to Control Search in Planning – by Boudewijn Waijers with contributions by various others. (March 5, 2001)
Victoria University of Wellington – Computer Science – A Framework for Lightweight Web-based Visual Applications Donald Gordon
What People Have Said About Sokoban – Scott Lindhurst
Why Sokoban – [email protected]
XSokoban
XSokoban – Andrew Myers
Zarko’s Delphi Programming Blog – Sokoban – Delphi (game) full source code to the Sokoban game
Sokoban Web Page 6
Solver program’s explains (Algorithms, how they work, the number of permutations, some compares)
Sokoban Level Solver Programs :
1 – Box Search
2 – Sokoban Automatic Solver
3 – SPS
4 – R-Box
5 – Solveur 56 & Solveur 224
6 – Mysol 20
7 – Solution (Sokosolve) – Sokoban Level Solver & Generator
8 – TSE’S Sokoban’s Solver
9 – YASS – Yet Another Sokoban Solver
10 – Solvsoko
11 – Uncle Chuck’s Solutions
12 – Sokosolve
13 – JSoko Applet – for MacOS 10.3
14 – PocoSolv – A solver program for Sokoban and Pocoman
15 – Prolog Solver Generator – for programmers only
16 – Sokoban Solver – For Machintosh
17 – JeSokoban Solver
18 – Sokoban Solver Rolling Stone
19 – EasySok
20 – Svb_Solver
21 – Sokoban Solver
22 – Path-Searching Test Program ver.1.1 2004.06.02
23 – Sokoban Solver – Reasoning Under Uncertainly
24 – MzmSolve – A program whicj solves MazezaM level.
25 – Box World Solver 1.03
26 – Ban (solveban) – For now abandonware with source codes
Solver Plug-ins For Games
Sokoban ++
Sokoban YASC
A Hint At Solver Programs For My “Start With End Position” Levels
Sokoban Level Solver – Java Program by Paul Voyer – Online
Sokoban Level Solve Analyser (LuRd) by François Marques – Online
Sokoban Level Solutions
Original Sokoban (50) & Yoshio Murase autogenerated (52) & Yoshio Murase handmade (??) Solutions
Sokoban Levels and Solutions
SPS Solver Author’s Sokoban Solutions DB Search (Type level number / name / collection name / XSB map of the sokoban level you look for a solution)
Enter a Sokoban Solution Manually – for XSokoban
Solution to Box World
Uncle Chuck’s Sokoban Solutions – Interactive Java Applets 1 – 2
George Meier’s Sokoban Solutions with pictures
Soko Hunter solution files for original levels
Sokoban Web Page 7
Sokoban Level Generators (A to Z)
1 – Cargo Track 3 3.5
2 – SokEvo – A Not End Project
3 – Sokoban ++
4 – Sokomize v1.00 For TI-89 platform
5 – Sokosolve
6 – Sokosolve Sokoban
7 – Svbgen
8 – Q Basic Tools – GenSok.bas with some more programs
9 – YASGen v1.19 – Yet Another Sokoban Generator – For Small Levels
Sokoban Web Page 8
Sokoban Variants
Sokomind Plus (Numbered Sokoban)
Describe SokoMind Plus Levels
Hexoban (Hexogonal Sokoban)
Hexoban Games (A to Z)
Hexoban Games for Other Systems (A to Z)
Describe Hexoban Answers
Hexoban Levels (A to Z)
Hexoban Utils
Level Editor
Solver – Online
Generator
Find Dublicate levels program
Skin
Hexoban Level Solver – Java Program by Paul Voyer – Online
Multiban
Pseudo-Multiban
Trioban
Octoban
Sokoban Web Page 9
Extra Utils For Sokoban & Variants – totaly 57 utils with explains
Level Editor programs – Sokoban Web Page 2 (Games with Editor noted)
Level Solver programs – Sokoban Web Page 6
Level Generator programs – Sokoban Web Page 7
Level And Solution Explain Programs
Level Manager Programs
“Solution To Level” Analyser Programs
Finding Level Duplicate Programs
Collecting or Seperating Level Programs
“Sokoban to Sokoban Variants” Level Converter Programs
“Not XSB to XSB” Level Converter Programs
“XSB to Game” Level Converter Programs
Picture Kind Utils & Convertors
More Utils
Tutorials To Make Own Sokoban “Games”
Sokoban Font Collector Web Pages
Sokoban Island (A Terragen Image)
Sokoban Skin Collector Web Pages (A to Z)
My Sokoban Skins with more details and sources of pictures
Jpg Picture Optimizer Program(s)
Web page’s dead link find/detect program(s)
Sokoban Web Page 10
Sokoban Pictures
Sokoban Videos
Other Videos For give ideas to Sokoban Authors
Sokoban Web Page 11
Sokoban Like Games & Downloads (A to Z)
Other Games & Downloads
Sokoban Web Page 12
My Special Memories At Emails from year 1503 to today
Summary History (Newest to oldest)
I added a new message box – Online but not checked yet
MY WEB PAGES REFERENCE :
My Levels, skins & internet web pages & emails.
NOTES :
I “fully agree” with YHexoban program author George Petrov’s ideas which include at his web page :
“I am not a Sokoban maniac. It is not important for me to optimize a solution and I do not want to solve some level in a best way. I want only to solve it and more important: I do not want to solve some level if I have already solved it. So my implementation tries to find whether you have already solved this level before, even if level was rotated, or man was moved to a different (but equivalent) position. There are many Sokoban collections now which mix levels from different authors (sometimes rotated or mirrored). So before playing some level just take a look at lower right corner, if there is a score – you have already solved this level. If you play for the first time this collection, that means that you solve it before and it was included in some other collection.”