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    EXTRA UTILS FOR SOKOBAN AND VARIANTS :

    1 ) Sokoban level editors at Sokoban2. And some solver programs support level editor too.
    2 ) Sokoban level solver programs at Sokoban6
    3 ) Sokoban level generator programs at Sokoban7

    LEVEL AND SOLUTION EXPLAIN PROGRAMS :

    4 ) Tackle complex puzzles with LP Sokoban# It merely shows a puzzle and processes the user's moves while he attempts to solve the puzzle by Luc PATTYN.
    At web page you can find the source code and files.
    Program found from levels; Level Number, Level Name, Level Dimensions, Max moves calculation, Boxes, Goals, Empty Goals. - Download from here

    LEVEL MANAGER PROGRAMS :

    5 ) LevelManager.exe : SokoMind Level Manager by Gerald HOLLER.
    Can esasily "load" and "save" any level with "mirror" or "rotate" options R1 - R2 - R3 - Sx - Sy - Sh - Sk. Web Page. - 438kB Web page closed Download from here
    6 ) SokoXform by George PETROV transform Sokoban levels by rotating and/or flipping them.
    Program functionality was suggested by Ming at Web page.. 80kB - Download from here
    7 ) SokoFind v1.0e is used for searching specified Sokoban level/pattern in your Sokoban level collection. The program is quite self-explanatory. 66kB - Download from here
    8 ) Solution Rotator to change UDLR strings for rotated/flipped levels.
    Getting from Sokoban++ writer Joris WIT's Sokoban junkyard web page. - Download from here
    9 ) Sokoban Level Normalizer by Yang Chao is to normalize the MF8 Sokoban Competition level before being posted at the competition site. Basically, the normalizer will do the following:
    1 - Remove all the unreachable walls, boxes, etc.
    2 - Distinguish reachable and unreachable spaces, they are denoted by "-" and "_" respectively after normalization.
    3 - Add corner walls if needed.
    The input level should be in XSB format. The normalizer supports input level using "-", "_" or " " for spaces, or any combination of them. The output normalized level will always use only "-" and "_" for spaces.
    The normailizer will assume the input level is a proper level. In other words, it should has exactly one pusher and is enclosed by walls. - Download from here

    "SOLUTION TO LEVEL" ANALYSER PROGRAMS :

    10 ) Sokoban Level Analyser - English (or French) by François MARQUES's online web page.
    This program is also online at my Sokoban 6 page. Note : The original code at Mr. François's web page this utility with rotating levels and solutions but i can't put it with them.
    11 ) Soko Analyser.exe by Victor KINDERMANS. Inspired by François MARQUES's online html solution analyser. 51,5kB - Download from here
    12 ) Sokotrim.html HTML online program by Sven EGEVAD is a utilty program "Generates a Sokoban map" for a given solution.
    Also a new solution, with fewer moves, will appear in a lower textbox. And you can flip both level and solution at same time horizontal or vertical or clockwise.
    Web Page. Zip file 11kB - Download from here
    13 ) SokoRetriever.exe by Victor KINDERMANS from Belgium is a utilty program "Generates a Sokoban map" for a given solution. 47,5Kb Download from here
    14 ) XhtXsb.exe by Evgeny GRIGORIEV (GRIGoRusha). Xsb-level from Xht-solution Restorer (all).
    Solution in LURDlurd format. Download at his "My Util" web page. 340kB Win32, GUI v1.01 - Download from here

    FINDING LEVEL DUPLICATE PROGRAMS :

    15 ) SokoDUP by George PETROV is a utility program for Sokoban levels (no user interface, start from dos prompt).
    It checks for equal levels in collections and inside them.
    Shaun GREEN suggestions for program improvement and for tests and bug reports. Web Page. 80kB - Download from here
    16 ) Sbdf1.exe by Cina CONNY is a utility program for find duplicate levels in all types of levels. xsb, txt, sok, slc etc. (I find from Yahoo Sokoban Group files)
    17 ) HexoDUP by George PETROV is a utility program for Hexoban levels (no user interface, start from dos prompt).
    It checks for equal levels in collections and between them. Same as SokoDUP but for Hexoban. Web Page About 80kB - Download from here
    18 ) Nsk3dup.exe by T T K Tse Shum FAT. is a utility program for Sokoban levels.
    It checks for equal levels in collections and between them. (You can use it after install setup TSE'S Ssokoban v 1.1.6) Web Page. 116kB
    Download TSE Sokoban v1.1.6 with Nsk3dup.exe from here.

    19 ) Duplicate Finder in Sokoban YASC isn't located in the "Tools" window, even though that clearly is the natural place to put it.
    Instead, the duplicate finder is located in the "Open level..." window. It saved a lot of work to implement it that way. The duplicate finder benefits from a tight coupling with the features already offered by the "Open level..." window. - Getting from Brian Damgaard's mail

    COLLECTING OR SEPARATING LEVEL PROGRAMS :

    20 ) All_Xsb1.bat (62Byte) & Add_file.bat (155Byte) (these 2 bat files in all_xsb.zip file) by George PETROV.
    Put all separate Sokoban level's XSB files in one text file. Web page. - Download from here.
    21 ) Tse's Sokoban for Windows v1.1.6 by T T K Tse Shum FAT at his game there is an util (without any extra exe file).
    You can display a txt file which includes more than one xsb and Tse's Sokoban seperate one by one xsb files.
    (You can find all the seperated xsbs at "C:\Program Files\Tse's SokoBan\Mazes\(your txt file name)\". If you install setup program at "C:/".
    But at the result the xsb's have ***.1 , ***.2 , ... and you must change all them to xsb.
    Example : For erim.txt ; you can find your xsb's at you can find all the seperated xsb's at "C:\Program Files\Tse's SokoBan\Mazes\erim\" and result is erim.1 , erim.2 , erim.3 , ... and you must change them "by hand" to erim1.xsb , erim2.xsb , erim3.xsb , ... Web Page. -
    Download TSE Sokoban v1.1.6 from here.

    22 ) SokoSplit is a command-line utlitity for extracting puzzles from a single-file puzzle collection into individual files suitable for use with SokoSave.
    It does an especially smart job of determining which additional information (puzzle title, description, author, etc.) belongs with each puzzle.
    SokoSplit works equally well with Sokoban, Hexoban, and Trioban puzzle collections.
    Version 0.5 was released on September 26, 2004. by Eric SUNSHINE & Paul MCCARTHY. - Download from here

    "SOKOBAN TO SOKOBAN VARIANTS" LEVEL CONVERT PROGRAMS :

    23 ) Hexoban_Editor_VK.exe by Victor KINDERMANS from Belgium is a utilty Sokoban (xsb) level to Hexoban (hsb) level converter contain too. 372kB - Download from here.

    "NOT XSB TO XSB" LEVEL CONVERTER PROGRAMS :

    24 ) DatTxt.exe by Evgeny GRIGORIEV (GRIGoRusha).
    Converter files from format Dat (SokoBlue 98) to files in format Txt (all). Support SokoBlue 98. Download at his "My Util" web page. 30kB
    Till 22.06.2005 - This utility is removed under the request MIC, and you must get permission from author.
    25 ) RdfTxt.exe by Evgeny GRIGORIEV (GRIGoRusha).
    Converter files from format rdf (WinSoko) to files in format Txt (all). 25kB Download at his "My Util" web page. - Download from here.
    26 ) Lp0Txt.exe by Evgeny GRIGORIEV (GRIGoRusha). Converter files from format Lp0 (SokoFun) to files in format Xsb and Xht (all). support Sokowahn and Sokolor. Download at his "My Util" web page. 20kB
    Till 22.06.05 - This utility is removed under the request MIC, and you must get permission from author.
    27 ) Lp0 files to Txt files : Regarding *.lp0 files, I think the easiest way to convert them to text-files is to use the Sokoban++ program. It can load *.lp0 files and save them as text-files. Getting from Yahoo mails Brian DAMGAARD
    28 ) MovLURD.exe(xsb,xht) by Evgeny GRIGORIEV (GRIGoRusha).
    Converter files from format Mov (SokoFun) to files in format Xsb and Xht (all). support Sokowahn and Sokolor. Download at his "My Util" web page. 20kB
    Till 22.06.05 - this utility is removed under the request MIC, and you must get permission from author.
    29 ) XsbTxt.exe by Evgeny GRIGORIEV (GRIGoRusha). Copy all files in format Xsb (all) to one file in format Txt (all). 20kB Download at his "My Util" web page. - Download from here.
    30 ) SokoConverter by Juan Carlos URIARTE from Argentina is a html page converts XSB to RLE, LURD to RLE, RLE to XSB and RLE to LURD.
    Update at 6 November 2006 with some news at web page. Download from here
    This program is also online at my Sokoban 1 page
    31 ) XSB Converter by Gerald HOLLER. Program converts XSB-->TXT or TXT--->XSB. Web page closed Download from here
    32 ) YSokoban v1.91 is the first one in giving to the users complete support for import and export: XSB or LURD with RLE by George PETROV.
    This is an option for the soko-users who are those that adopt in definitive, to the soko-program that better adapts to their necessities.
    33 ) As an interesting historical note, SokoSave by Eric SUNSHINE & Paul MCCARTHY supported RLE compression for its saved-game files since its creation in 1994.
    In the saved-game file, RLE compression was applied both to the puzzle board and to the LuRD solution. Saving in this format was dropped in January 2002 because it was non-standard (and thus non-portable), although even the latest version of SokoSave is still able to read those old saved-game files. Those who are curious can find a description of the RLE compression in the FILE_SYNTAX.txt file which accompanies SokoSave.
    (On Windows, typically C:\Program Files\SokoSave\FILE_SYNTAX.txt; on MacOS/X, SokoSave.app/Content/Resources/FILE_SYNTAX.txt.)
    The RLE compression is described near the bottom of the file.
    34 ) Visual Sokoban level converter : Translate the coding for the levels into normal ascii is "C=3 D=4.... so D# is ####! is meaning line break".
    Getting from YahooGroup mails Conny HANSSON from Sweden
    35 ) Sokoban++ level converter for Sokoban (sls), Visual Sokoban 1 (pak), Visual Sokoban 2 (pak), WinSoko (rdf), Games 4 Brains (lp0), ASCII (txt, xsb, screen, skm, scb), Mark McIntyres Soko (sok), XML Sokoban (xml), Sokoban XP (sxl), Games 4 Brains Sokoblue (dat), html files (htm, html), Icons (ico), Bjorn Kallmark's xml format (slc) :
    You can use Sokoban++ to open the database.pak file. Then you can save it as a normal xsb text file.
    By the way: Sokoban++ can also be used to open LP0, RDF, and various other file formats in this way.
    Getting from YahooGroup mails Sokoban++ author Joris WIT.
    36 ) ROOMS.DAT for WinSoko is in RDF format.
    To convert it :
    1. Make a copy of ROOMS.DAT.
    2. Rename the copy to ROOMS.RDF.
    3. Convert ROOMS.RDF to ROOMSx.TXT using Evgeny GRIGORIEV (GRIGoRusha)'s RdfTxt.exe (25kB) conversion utility available from Rdf2Rxt.zip. (You should get one text file for each block of level numbers.)
    4. Optionally, combine the individual ROOMSx.TXT files into a single ROOMS.TXT file and rename it to ROOMS.XSB.
    Incidentally, you appear to be using an old version of WinSoko. The latest version is 2.22.3 and uses the filename ROOMSOK.RDF for thelevels. From version 2.08, many levels were omitted unless the author was able to obtain written permission to use them. You can reconstruct the missing levels by cutting and pasting between the old ROOMS.DAT and the new ROOMSOK.RDF.
    Getting from Yahoo mails Garry FRANCIS - Gazza.
    37 ) BoxWorld Level extractor to extract the levels from the BoxWorld game (100 levels).
    This program makes it a xsokoban format textfile. Run this program from the command prompt.
    Getting from Sokoban++ writer Joris WIT's Sokoban junkyard web page. - Download from here.

    "XSB TO GAME" LEVEL CONVERTER PROGRAMS :

    38 ) You Can Play My First 185 Sokoban Levels at MS Excel Prog. 1 with Victor KINDERMANS's Xsb_to_Excel_1 program (xsb2excel-142kB in zip file)
    39 ) You Can Play My First 185 Sokoban Levels at MS Excel Prog. 2 with Victor KINDERMANS's Xsb_to_Excel_2 program (xsb2excel-78kB in zip file)
    40 ) You Can Play My First 185 Sokoban Levels at MS Excel Prog. 3 with Victor KINDERMANS's Xsb_to_Excel_3 program (xsb2excel-109kB in zip file)
    41 ) You Can Play My First 185 Sokoban Levels at MS Excel Prog. 4 with Victor KINDERMANS's Xsb_to_Excel_4 program (XsbToExcel4-750kB in zip file)

    42 ) DHTML Sokoban Service Pack 1 the DHTML Sokoban game as well as the Level Designer HTA - By Rajeev HARIHARAN.
    Page 1:DHTML Sokoban - Game Overview. Page 2:Play DHTML Sokoban. Page 3:Download DHTML Sokoban
    Download DHTML Sokoban from here.

    43 ) SokoPlayer XSB level to Level (with java play)

    PICTURE KIND UTILS & CONVERTORS:

    44 ) Sokoban .XSB Shell Icons This Windows shell extension shows a small preview of a level in the icon of a .XSB file. (screenshot)
    This only works on Windows 2000 / XP.
    Getting from Sokoban++ writer Joris WIT's Sokoban junkyard web page.
    44 ) Sokoban Animator Use this utility to create a Sokoban solution animation like this :

    Getting from Sokoban++ writer Joris WIT's Sokoban junkyard web page. - Download from here
    46 ) Sokoban Replayer by Yang Chao is a Java Applet for showing animation of solutions of Sokoban levels. The applet is configurable. You can specify the level solution (in LURD format), skin and animation speed for the applet. SokoReplayer also supports the RLE levels and RLE solutions generated by YSokoban (using Ctrl-Shift-L).
    To use it at your webpage, download the SokoReplayer.class and at least one skin image file (you could also create your own skin)
    For the speed, the smaller the value, the faster the applet replays.
    The width and height in the HTML code need to be calculated manually. The (width value for the applet) = (width of the level) * (pixels of a tile of the skin)

    If your browser supported java you would see another applet here

    Download from here
    47 ) Sokoban Website Generator 1.0 Use this utility to generate a HTML page like this or this.
    Run this program from the command prompt.
    Getting from Sokoban++ writer Joris WIT's Sokoban junkyard web page. - Download from here
    48 ) GIF Animation Tutorial Production Sokoban - Explains Word2003 file, download from here
    49 ) Sokoban XSB format to Picture An excellent utility free of FM8 forum to get pics with the skin of Yoshio Murase : 1- Paste XSB format in the box above, 2- Click the first button (left), 3- In the lower box you get a nice pic of the puzzle with the skin of Yoshio Murase. Note : If you know Chinese, select your browser : Character encoding to Chinese. Getting from Jordi's email
    50 ) Sokoban Level Image Generator : Sokoban Level (xsb) to Level Picture by CarlosSokoban
    --to-->

    MORE UTILS :

    51 ) Sokoban++ Statistics Run this tool to get a overview of how many levels you have solved of a folder of levelsets. (screenshot)
    Getting from Sokoban++ writer Joris WIT's Sokoban junkyard web page.
    52 ) GENSOK.BAS is a QuickBASIC program that generates all goal pattern inside a fence of walls. Input file: GENIN.TXT Output file: GENOUT.TXT by Sven EGEVAD. (File in zip file with other Sven tools) Download from here
    53 ) WASHER.BAS is a QuickBASIC program that washes away unused elements from the levels with help from the LURD-sequence. The output files are meant to be input files to YASS and YASG. Input files: WASHIN.TXT, WASHPARM.txt Output files: WASHLURD.TXT, WASHSEED.TXT, WASHSTAT.TXT by Sven EGEVAD. (File in zip file with other Sven tools) Download from here
    54 ) LEVWASH.BAS is a QuickBASIC program that washes away unused elements from the levels. Only the XSB part is changed, all other informaton is intact. Input file: LEVWIN.TXT Output files: LEVWOUT.TXT, LEVWSTAT.TXT by Sven EGEVAD. (File in zip file with other Sven tools) Download from here
    55 ) LURDMAKE.BAT program transforms a lot of SOKOMIDS's .XHT files to a collection of .XSB files by Sven EGEVAD. (File in zip file with other Sven tools) Download from here
    56 ) LURDCOLL.EXE (in LURDMAKE.BAT) Is a Turbo Pascal program. It is using the output from DOS commando 'dir *.xht > FILES.TXT' to read the .XHT files and concatenate the to a lurd collection. by Sven EGEVAD. (File in zip file with other Sven tools) Download from here
    57 ) LURD2XSB.BAS (in LURDMAKE.BAT) is a QuickBASIC program that transforms a lurd collection to a xsb collection. The input could be any lurdcollection, where the different lurds are separated by a line with the first letter not from the lurd sequence by Sven EGEVAD. (File in zip file with other Sven tools) Download from here
    58 ) Sokoban TxCalc - Translated web page by Serg.
    Of course, given a sufficiently small level, so you can perform the necessary calculations. For more complex levels can cause serious problems. But that is very pleasant, even a "small" level is very interesting as a game. You can try to resolve it and make sure that this is not easy.
    For programmers can formulate two non-trivial task for search algorithm for solving a given level and/or develop a generator game levels.
    Details on the program presented on a separate page, as, indeed, on sokobanu.
    This is not a game program, but "play" with it can be. In fact, this simple interpreter that much can, but extremely simple in terms of training. I recommend everyone get acquainted with this program. Translated from Google
    Download from here Sokoban TxCalc
    59 ) Sokoban SG Optimizer has position tree optimizer/analyzer, solution development/error correction/analysis, multiple-level solution manager/importer, solution five indicator support, jump drive runtime support/live for Linux OS, and complete French language support.

    TUTORIALS TO MAKE OWN SOKOBAN "GAMES" :

    Perhaps some of you want to create their own sokoban program. Here some tutorials that explains how to do this, step by step, with development languages or games-tools. - Thanks to Ghislain for start this topic's idea

    Sokoban in Flash (French Tutorial)
    Sokoban in C with SDL (French Tutorial)
    Sokoban with AgentSheets (??) (English Tutorial)
    Sokoban with Bloxley (??) (English Tutorial)
    Sokoban in C with SDL (English Tutorial)
    Sokoban with XNA Game Studio Express (Portuguese/Brezilian Tutorial) : 3 - Tutorial - XNA Sokoban 3D - v. 2.0.pdf (28 pages, 366kB) or - 2

    SOKOBAN FONT COLLECTOR WEB PAGES :

    Yahoo Groups File's Fonts for XSB files, for Sokoban.

    SOKOBAN ISLAND :

    Sokoban Island Now book your vacation to Sokoban++ island! (Terragen generated image)
    Getting from Sokoban++ writer Joris WIT's Sokoban junkyard web page.

    SOKOBAN SKIN COLLECTOR WEB PAGES (A to Z) :

    How to make skins for Sokoban
    SokoYASC v1.3 game skin part explain is very good

    Crate Keeper- 2 by Doren & Rainer is a skin for Sokoban for Windows.
    Sokoban++ Skins with more than 55 skins !
    Sokoban Blog Skins from http://sokoban.ar.tp
    Sokoban for Windows Skins with more than 35 skins !
    SokobanSG Skins 2008 (Boxworld, Circle, Winsoko, Yoshio skins)
    Sokofan Skins (Bjorn Kallmark's Sokoban, BlueGranite, BlueGranite 3D, Borgar Porsteinsson Sokoban, BoxWorld, Bubble Bobble, Chibi Sokoban, Circle, Green Metallic, Heavy Metal v2, Indigo, Mark McIntyre's Soko Skin, Modern Metal, Perfect Boy, Pimpernel, Rock Sokoban, Sega Big, Sokoban 97, SokoFun, SokoMind, Spectrum Holobyte, Winsoko, Yoshio, Ysokoban)
    Sokoskinner (Bad Dog, Flower Girl, IceLand, Knight, Pig Wizard, The Devil U Know, The Guardian)
    The81x Skin Pack for Sokoban++ (Bomberman, BoulderDash, Bubble Bobble 1&2, Bulldozer, Don't Pull, Modern Metal, Mr Driller, New Zealand Story, PacMan Plus, Space Invaders 95, Space Invaders, Treasure Hunter)
    Visual Sokoban skins Click "Skins File" to download this large compressed skin-pack. Skins using GIF-images cannot be imported by YASC. (Boxworld, Crates / Crates2, Pocoman, Sokoban++, Sokoban Allan B. Liss, Sokoban Java Applet, Sokoban YASC, Sokomind, Soukoban, Tse's Sokoban, WinSoko, Visual Sokoban)
    Yahoo Groups File's Skins from diffrent Yahoo Sokoban members skins. (An Easter for Sokoban YASC, Charlie Brown, Cowboy, Crystal Sokoman for Sokoban++ & YASC, Gerry Wiseman for Sokoban++, Kids, New Christmas, New Christmas Santa, New Christmas Snowman, Perfect Sokoban (Girl) for YASC, Rainbow, Rainbow & Palm Trees, The81x Pack for Sokoban++, The Easter Bunny for YASC, Tutorial for YASC, US 2008 Candidates for YASC)
    YSokoban Skins with more than 50 skins !

    My Sokoban Skins :
    My intent is "i will glad when our kids love Sokoban and thinking" like us.

    © Erim SEVER - 03.2010
    You can download my "Writing" skin from here (.bmp file in zip 241kB)

    © Erim SEVER - 03.2010
    You can download my "XSB White Drop" skin from here (.bmp file in zip 209kB)
    © Erim SEVER - 03.2010
    You can download my "XSB White Drop Colorised" skin from here (.bmp file in zip 267kB)
    © Erim SEVER - 03.2010
    You can download my "XSB White Drop Colorised 2" skin from here (.bmp file in zip 305kB)
    The sources of pictures : Icons Mysitemyway is free here.

    © Erim SEVER - 03.2010
    You can download my "Rainbow" skin from here (.bmp file in zip 635kB)
    The sources of pictures : 1 Rainbow paint from web.

    © Erim SEVER - 03.2010
    You can download my "Jelly Blue Green" skin from here (.bmp file in zip 588kB)
    The sources of pictures : Icons Mysitemyway is free here.

    © Erim SEVER - 04.2010
    You can download my "Sokoban Robot" skin from here (.bmp file in zip 2,12MB)
    The sources of pictures from web.

    © Erim SEVER - 04.2010
    You can download my "Chick & Egg" skin from here (.bmp file in zip 1,04MB)
    The sources of pictures from web.

    © Erim SEVER - 04.2010
    You can download my "Butterfly - Carterpillar with Ant" skin from here (.bmp file in zip 1,55MB)
    The sources of pictures from web.

    © Erim SEVER - Sports - 04.2010
    You can download my "Soccer" skin from here (.bmp file in zip 1,12MB)
    The sources of pictures from web. (Man getting from here)

    © Erim SEVER - Sports - 04.2010
    You can download my "Golf" skin from here (.bmp file in zip 721kB)
    The sources of pictures from web.

    © Erim SEVER - National Characters - 03.2010
    You can download my "Nasreddin Hodja & Keloglan" skin from here (.bmp file in zip 710kB)
    The sources of pictures from web, you can find lots of funny (but brainy) anectodes for Nasreddin Hodja about every language in web. The other guy called Keloglan -BalgBoy (in this skin Sokoban) is a clever boy with lots of tales too. For more information about Nasreddin Hoca please visit Wikipedia, the free encyclopedia; for also Keloglan at Wikipedia.

    © Erim SEVER - National Characters - 03.2010
    You can download my "Karagoz & Hacivat" skin from here (.bmp file in zip 396kB)
    The sources of pictures from web, you can find lots of funny anectodes for Karagoz & Hacivat about every language in web. Example for this Karagoz-Hacivat game here. For more information about Karagoz & Hacivat please visit Wikipedia, the free encyclopedia (In this skin, Sokoban is Hacivat)

    © Erim SEVER - WE MUST LEARN & THINK - 04.2010
    You can download my "Earthquake" skin from here (.bmp file in zip 1,84MB)
    The sources of pictures from web. The Rescue Man "Evren Soyucok" is from AKUT (Search & Rescue Association) from Turkey. And the target picture getting from Canakkale city earthquake photo in Turkey. About earthquake i made a web page named "deprem" (same with earthquake) at : www.erimsever.com/deprem.htm. I dedicate this "deprem" web page to my dauther "Beste Sever".

    © Erim SEVER - Cartoon Characters - 03.2010
    You can download my "SpongeBob SquarePants" skin from here (.bmp file in zip 1,29MB)
    "SpongeBob SquarePants" all rights reserved (Here for only personal non-commercial use).
    The sources of pictures from web. For more information about SpongeBob SquarePants please visit Wikipedia, the free encyclopedia.

    © Erim SEVER - Cartoon Characters - 03.2010
    You can download my "Wile E. Coyote and Road Runner" skin from here (.bmp file in zip 845kB)
    "Wile E. Coyote and Road Runner" all rights reserved (Here for only personal non-commercial use).
    The sources of pictures from web. For more information about Wile E. Coyote and Road Runner please visit Wikipedia, the free encyclopedia.

    © Erim SEVER - Cartoon Characters - 03.2010
    You can download my "Alaaddin Disney" skin from here (.bmp file in zip 539kB)
    "Alaaddin" all rights reserved (Here for only personal non-commercial use).
    The sources of pictures from web. For more information about Alaaddin please visit Wikipedia, the free encyclopedia.

    © Erim SEVER - Cartoon Characters - 03.2010
    You can download my "Winx" skin from here (.bmp file in zip 926kB)
    "Winx" all rights reserved (Here for only personal non-commercial use).
    The sources of pictures from web. For more information about Winx please visit Wikipedia, the free encyclopedia.

    © Erim SEVER - Cartoon Characters - 04.2010
    You can download my "Mermaid Melody" skin from here (.bmp file in zip 1,43MB)
    "Mermaid Melody" all rights reserved (Here for only personal non-commercial use).
    The sources of pictures from web. For more information about Mermaid Melody Pichi Pichi Pitch please visit Wikipedia, the free encyclopedia.

    © Erim SEVER - Cartoon Characters - 04.2010
    You can download my "Mario" skin from here (.bmp file in zip 1,25MB)
    "Mario" all rights reserved (Here for only personal non-commercial use).
    The sources of pictures from web.

    © Erim SEVER - Animation Film Character - 04.2010
    You can download my "Wall-e & Eva" skin from here (.bmp file in zip 1,41MB)
    "Wall-e & Eva" all rights reserved (Here for only personal non-commercial use).
    The sources of pictures from web.

    © Erim SEVER - Animation Film Character - 03.2010
    You can download my "Nemo (Finding Nemo)" skin from here (.bmp file in zip 761kB)
    "Nemo (Finding Nemo)" all rights reserved (Here for only personal non-commercial use).
    The sources of pictures : Sokoban=Nemo with resolution 2560x1600 & 1440x900 (but i love this version), Box=Black Pearl (i used the winner), Target=Shell is free here. For more information about Finding Nemo please visit Wikipedia, the free encyclopedia.

    © Erim SEVER - 03.2010
    You can download my "Headache" skin from here (.bmp file in zip 499kB)
    The sources of pictures from web.

    © Erim SEVER - Art - 04.2010
    You can download my "Leonardo Da Vinci" skin from here (.bmp file in zip 2,38MB)
    "Leonardo Da Vinci" all rights reserved (Here for only personal non-commercial use).
    The sources of pictures from web. For more information about Leonardo Da Vinci please visit Wikipedia, the free encyclopedia.

    About these skins Sokoban YASC author Brian Damgaard send below emails, i put here because of "maybe you think make a skin" :
    Mail 1 :
    The 2 modifications are :
    1. Square tiles - 419x419 : Your original version is 419x421. YASC can work with non-square tiles, but it cannot "guess" the tile-size when all 7 tiles are arranged in a single image like the version attached to this mail.
    2. Black grid line changed to "almost" black : The skin has a black grid line, RGB(0,0,0). It has been changed to RGB(20,20,20) which visually is so dark that it still looks completely black on the screen, but it helps programs like YASC which somewhere in the pipeline from raw skin image to scaled and masked image appearing on the screen uses "black" to signal "transparent pixels".
    ... I would really appreciate it, if you make these 2 important modifications in your official version.
    These skins are in Sokoban++ format, which Sokoban YASC can import directly.
    Mail 2 :
    Generally, for 24-bit-image skins (as opposed to 32-bit images where the transparency is explicitly specified by the extra 8 bits, the so-called alpha-channel) it's important that the objects (the pusher and the boxes) are drawn using one of these two methods:
    * With a uniform background color
    * On top of an exact copy of the background (the floor and the goal respectively)
    Otherwise, the program cannot separate the object from the background, something which is important for programs like Sokoban YASC with a high-quality smooth animation.
    YASC supports both drawing methods, but for the 7-images-non- scripted skin-format used for these skins, the convention happens to be that YASC expects the objects to be drawn on top of an exact copy of the background. That explains why the animation doesn't work for two of these skins: "Golf" (fixed) and "JellyBlueGreen".


    JPG PICTURE OPTIMIZER PROGRAM(S) :

    For web page, skin design, ... i'm using JPG Optimizer program (can give till 25% less capacities). Of course lots of freeware and shareware programs in internet, i put one for only give you idea : JPEG Optimizer 3.15 xat.com (It want code but it works also free)


    WEB PAGE'S DEAD LINK FIND/DETECT PROGRAM(S) :

    These kind of programs find/detect dead links in web site(s) for an automatic dead link detection tool !
    (Search Google for "dead link detection" or "broken link detection")
    For example :Web page link validator by Rel Software. Shareware, 30 days trial with evaluation version for 500 links.
    Very thanks "Jack Duthen" for give this idea with teaching.



    © Erim SEVER from Turkey
    The most auspicious of people is the one who is beneficial to other people. - Hz. Muhammed - from Rumi's testament